Three Man Army


Gameplay

Whether you’re evading the police in a rickety junker or a road-hugging sports car, the handling in GTA V is great, and the fact that vehicles feel so different from each other means there’s a real reason to store the cars you like in the garages at your characters’ homes or in ones you can purchase in the city. Driving is so much fun that you’ll likely enjoy crossing even great distances in the game’s large world, taking in everything from the artwork on buildings along Vespucci Beach to the setting sun reflecting on the Alamo Sea. Should you tire of commuting across Los Santos, however, you can call a cab and warp to your.

When shooting breaks out, as it often does in the lives of these criminals, you have a terrific variety of weapons at your disposal that you can customize with suppressors, scopes, flashlights and other doodads. By default, your aim snaps to enemies. This makes picking them off quite easy, but gunplay is a lot of fun despite the ease of aiming, because you’re regularly fending off so many attackers and you still need to make good use of cover to stay alive. If you’re looking for more challenging shooting, you can switch to an aim assist option or to free aim at any time.

Conclusion

It’s not exactly subtle – he literally has the word “Entitled” tattooed on his neck, and the in-game radio and TV’s outright piss-takes don’t leave much to the imagination – but it is often extremely funny, and sometimes provocative with it. Grand Theft Auto’s San Andreas is a fantasy, but the things it satirises – greed, corruption, hypocrisy, the abuse of power – are all very real. If GTA IV was a targeted assassination of the American dream, GTA V takes aim at the modern American reality. The attention to detail that goes into making its world feel alive and believable is also what makes its satire so biting.

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EmilianoSciarra

Sono autore di giochi, scrittore, musicista, programmatore analista e grafico pubblicitario, nell’ordine.

Il mio gioco più famoso è BANG! (dV Giochi, 2002), un gioco di carte speciali ambientato nel Far West. Il mio libro più importante finora è L’Arte del Gioco (Mursia, 2010), un saggio divulgativo di ludologia.

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